00001 /* 00002 * SDLmm - a C++ wrapper for SDL and related libraries 00003 * Copyright © 2001 David Hedbor <david@hedbor.org> 00004 * 00005 * This program is free software; you can redistribute it and/or 00006 * modify it under the terms of the GNU General Public License as 00007 * published by the Free Software Foundation; either version 2 of the 00008 * License, or (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, but 00011 * WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 * General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 * 00019 */ 00020 00021 #include "sdlmm_config.h" 00022 00023 #include <SDL.h> 00024 #include "sdlmm_audio.h" 00025 // Audio class 00026 00027 namespace SDLmm { 00028 bool Audio::Init() { 00029 Uint32 wasinit = SDL_WasInit(SDL_INIT_EVERYTHING); 00030 if(!wasinit) { 00031 return SDL_Init(SDL_INIT_AUDIO) == 0; 00032 } else if(!(wasinit & SDL_INIT_AUDIO)) { 00033 return SDL_InitSubSystem(SDL_INIT_AUDIO) == 0; 00034 } 00035 return true; 00036 } 00037 00038 void Audio::Quit() { 00039 if(SDL_WasInit(SDL_INIT_AUDIO)) { 00040 SDL_QuitSubSystem(SDL_INIT_AUDIO); 00041 } 00042 } 00043 } 00044 00045
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